Yugioh wind up deck recipe

Yugioh wind up deck recipe

The results of known "Wind-Up" monsters varying from Special Summon and swarm tactics to Level and ATK manipulation to acquire benefits. Each non-Xyz "Wind-Up" monster are only able to use its effect once while face-up in the game ("Wind-Up Shark " and "Wind-Up Honeybee " would be the only exceptions to date). Many cards that support them center around flipping lower or else recycling.

Style of

"Wind-Up" is a superb Deck for Xyz Summons, benefiting from easily growing their Levels with "Soldier", "Wind-Up Warrior ", "Wind-Up Dog " and "Wind-Up Shark ". Summoning the first three after which Summoning "Shark" enables to have an easy Rank 5 Xyz Summon, using cards like "Wind-Up Arsenal Zenmaioh " to interrupt Set monsters and Spell and Traps, "Number 61: Volcasaurus " and "Adreus, Keeper of Armageddon " to eliminate any opponent's face-up monster (and, within the situation of "Volcasaurus", deal massive damage) that you simply could not beat with ATK alone, or give a monster which could survive an unexpected "Mirror Pressure ", by means of "Tiras, Keeper of Genesis ". If dominating, "Digvorzhak, King of Heavy Industry " can also be a choice, allowing destruction as high as 3 cards, but because of it requiring a relatively good material, most Rank 5 Xyz Monsters outclass it, because of the quantity of effort lost if this meets cards like "Bottomless Trap Hole ". "Shark Fortress " can offer both protection to more susceptible low-ATK Xyz Monsters for example "Carrier Zenmaity" or "Number 16: Shock Master " and elevated OTK potential through its double attack effect.

Any Rank 4 Xyz Monster could also easily be Called through the combo of "Shark" with the Level 4 monsters, these types of the rate, enables 3 material monsters like "Vylon Disigma ", and "Figures " "10 inch, "16", "32 " and "69 " to become Called without reduction in card advantage.

"Wind-Up Rat ", "Carrier Zenmaity" and "Wind-Up Hunter " can create a loop that may result in your attacker delivering from 2-6 cards using their hands to Graveyard. First, you'll want "Hunter" inside your Graveyard. Then, you'll want "Carrier Zenmaity" in the game, and activate its effect to Special Summon a "Rat". Then activate the result of "Rat" to Special Summon "Hunter" in the Graveyard. Make use of the aftereffect of "Hunter" to Tribute "Carrier Zenmaity" making your attacker send an arbitrary card using their hands towards the Graveyard. Then use "Rat" and "Hunter" as Xyz Materials to obtain another "Carrier Zenmaity", after which repeat the loop two times by delivering "Hunter" towards the Graveyard to Special Summon another "Rat".

However, because of limitation of "Carrier Zenmaity" in September 2012 Lists. most "Wind-Up" Decks have switched goals from depleting an opponent's hands to Xyz Summoning numerous Xyz Monster (mostly Rank 3 and 5's) in only one turn using cards like "Wind-Up Magician " and "Shark", bolstered with "Wind-Up Factory " to complete from the opponent (possibly for the reason that same turn) or deny them options through cards like "Shock Master". The incredible swarming power the Magician-Shark combo enables the "Wind-Up" player to swarm the area with numerous mixtures of Xyz Monsters to reply to any threat, frequently ending the sport immediately. This plan is not possible with "Carrier Zenmaity" banned and "Magician" limited within the March 2013 Lists.

"Wind-Up Factory", "Carrier Zenmaity" and "Honeybee " can present you with single-use monsters to deal with any situation. You are able to toolbox "Soldier" to kill low-Level beatsticks, "Juggler " to interrupt walls, "Kitten" to cope with Extra Deck monsters and defuse Switch Effects. "Rat" to create Rank 3 Xyzs, "Rabbit " for reuse and deflection, or "Dark night " for defense. This is not possible in March 2013 Lists. as "Carrier Zenmaity" is banned.

With "Carrier Zenmaity" banned and "Magician" limited in March 2013 Lists. there's a different way to OTK is to apply "Zenmairch " alongside "Zenmailstrom ", and making use of "Soldier" and "Dark night". Getting both "Soldier" and "Dark night" in the game, together with activatable "Zenmairch" and "Zenmailstrom" in the game is required, along with either another "Dark night" or "Soldier" within the hands. The mixture lands not less than 9000 damage, but 9400 by having an activated "Soldier".

Weaknesses

While a really strong Deck theme by the September 2012 ban list, it's not invulnerable and could be slowed or temporarily interrupted lengthy enough to become defeated.

For "Wind-Up" Swarm players, cards that combat field swarming or effects like "Torrential Tribute ", "Maxx "C" ", "Effect Veiler ", "Needle Ceiling " as well as "Summon Limit " and "Summon Breaker " can steer clear of the swarming chains if activated in the proper time before they become too devastating. These types of most "Wind-Up" Decks being made up of differing types and Attributes (similar to "Gladiator Monsters "), both "Competition of Warlords ", "Gozen Match " and "Fight from the Elements " can stop this Deck effectively.

In additional specialized Decks both "King Tiger Wanghu " and "Skill Drain " may also hinder the "Wind-Up" Deck synergy perfectly, either by stopping most of the weak "Wind-Up" monsters from remaining in the game lengthy enough to activate their effects (including "Wind-Up Rabbit ", that is destroyed before it may save itself upon being Called) or just by outright stopping all effects from resolving in the game (but "Rabbit" can nonetheless be activated however because it resolves within the Banished Zone ).

"Prohibition " and "Psi-Blocker " may also slow lower a "Wind-Up" Deck should you properly call "Wind-Up Magician ", "Wind-Up Rat " or "Wind-Up Shark " proactively in the proper time to hinder the other person's Deck options. Within an opposing Deck having a large number of WIND -attribute cards, "Mystic Fairy Elfuria " can also be extremely effective at stopping many of the preferred Xyz Summoning possibilities to some Wind-Up Deck if Rank 3, 4 and 5 Summoning is blocked.

"Light of Intervention " could be a peculiar choice against "Wind-Up"s as it can certainly halt them from being flipped face-lower (i.e. via "Wind-Up Zenmaister ", "Legendary Wind-Up Key " and "Book of Moon ") hoping of re-utilizing their effects.

Finally "Chain Disappearance " is a superb method to take away the threats of "Magician" and "Rat" from being recycled frequently from your opponent.

Trivia

  • A real wind-up toy is finished up (Summoning it), does exactly what the toy is made to complete (activating the result), then is finished (effect are only able to activate once). Coming back to hands or flipping it face-lower and support signifies "winding-up" the monster.
  • All "Wind-Up" people and support cards with ", Zenmai " are typed "Zenmai" within their TCG names.
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