Crafted products act like rare products, but can't be Gambled, came by Monsters or present in Chests. They are able to simply be produced using the Horadric Cube. Crafted Products are a kind of Gambling for top level players or "hardcore" players. These serious players might have the components and time to produce a good Crafted Item. Crafted Products have the possibility to become much better than Rare Products and perhaps certain Set or Unique Products.
Products in Orange are Crafted Products.
Crafted Products have 3-4 Fixed Qualities
Each Crafted Item has a number of fixed qualities. For instance, there are several Crafted Products certain to have from 5-10% Possibility of Crushing Blow. Frequently the Fixed Qualities aren't available normally on Magic or Rare Products. It is also nice so that you can create a product knowing which fixed magical bonuses are likely to always appear which isn't the situation with Magic or Rare Products.
Crafted Products have 1-4 Random Magical Prefixes/Suffixes
On the top of individuals fixed qualities, a Crafted Item might have from 1-4 standard Rare and Magic Prefix and Suffixes. They are generated pretty exactly the same like a Rare item.
At ilvls 1-30, there is a 40% possibility of 1 affix along with a 20% chance all of 2, three or four affixes.
At ilvls 31-50, there is a 60% possibility of 2 affixes along with a 20% chance all of three or four affixes.
At ilvls 51-70, likely to 80% possibility of 3 affixes along with a 20% possibility of 4 affixes.
At ilvls 71+, there is a 100% possibility of 4 affixes.
Whenever you Craft a product it loses all its original Magical Prefixes/Suffixes. Developing a Crafted Item is like the Imbue quest reward in that it requires the bottom item, and helps to create a replacement with new qualities.
The Amount Dependence on crafted products is going to be greater compared to an uncommon item even should they have exactly the same random prefixes/suffixes.
Crafted Products are kind of a free shot of making an uncommon Item. You do not know should you obtain a "good" item because the bonuses are random but you will have a better chance than looking for a Rare Item or Gambling for any Rare Item.
Because Crafted Products have fixed stats you've a lot more control of what magical bonuses can look instead of finding or Gambling an uncommon Item.
You are able to stack the "fixed" Magical Prefixes/Suffixes with regular Magical Prefixes/Suffixes that may show up on Rare Products to produce bonuses which are much greater than would normally show up on an uncommon Item. Note. it doesn't mean you will preserve the Magical Bonuses around the item you set within the cube, this means that you could combine the "fixed" Crafted Bonuses with normal Magic Prefixes and Suffixes.
To find out which pre- and suffixes can spawn around the Crafted Item the affix level needs to be calculated. All pre- and suffixes with an amount to the calculated affix level can spawn around the Crafted Item.
The foundation for the calculation from the affix level may be the item level. The ilvl of the Crafted Item is equivalent to half the amount of the crafting character (rounded lower) plus half the ilvl from the input item (rounded lower). Put one other way:
(1) ilvl = int(.5 * clvl) + int(.5 * ilvl)
The ilvl calculated in (1) needs to undergo two checks and possible modifications. First, ilvl is limited to 99:
(2) if ilvl > 99 then ilvl = 99
Then qlvl and ilvl are compared. The greater number can be used for more calculations:
(3) if qlvl > ilvl then ilvl = qlvl
The ultimate step is to look for the affix level. When the ilvl is smaller sized than 99 ° int(qlvl/2) then your affix level is ilvl ° int(qlvl/2). Otherwise the affix level is ilvl*2 ° 99: