Not even close to to be the interesting magical gimmick you enables you to, the Median XL cube is really a effective weapon of war.
Crafting Points
Many cube recipes work only if you possess the needed quantity of Crafting Points in your outfitted products. Crafting Point needs are listed close to the recipe in gray text:
Upgrade Egg to Chicken: 200 Crafting Points
To make use of this recipe and switch an egg right into a chicken, you should put on products with as many as +200 crafting points or even more.
Oils/Catalysts/Sacrifical Heart/Meditation Candle
These reagents can be purchased in the appropriate vendor.
Arcane Shards
This reagent is acquired by disenchanting unique products.
Arcane Very
This reagent is produced by cubing Arcane Shards in teams of five.
Mystic Orbs
These reagents can be purchased from the magic products vendor or by killing monsters. Observe that not every Mystic Orbs are suitable for purchase.
Shrines
Orange crucifixes that stop by late Terror as well as in Destruction difficulty. They allow you to create and bless products, see below.
DISENCHANTING
DISASSEMBLE Products INTO Sources
Arcane Shards and Crystals
Destroy spare unique or set products to produce Arcane Shards and mix individuals into Arcane Crystals, that are needed for other cube recipes.
Any unique item + Catalyst of Disenchantment -> Arcane Shards + Catalyst of Disenchantment
Any set item + Catalyst of Disenchantment -> Arcane Shards + Catalyst of Disenchantment
Arcane Shards x5 -> Arcane Very
Signets of Learning
Destroy spare unique or set products to produce Signets of Learning. Click on the signet to achieve 1 attribute point permanently.
Any unique item + Catalyst of Learning -> Signet of Learning + Catalyst of Learning
Any set item + Catalyst of Learning -> Signet of Learning + Catalyst of Learning
Each character may use no more than 500 Signets of Learning.
Certain 3rd party private servers might have disabled the initial disenchant recipe to inspire farming. Contact the administrator of the private server for more information. I'm not a web server administrator because operating private servers is against the law.
ITEM Tested Recipes
Alter The Level Of Quality Of The Products
Upgrade to Non-magical Item
Upgrade any poor item to regular quality or perhaps a regular item to superior. This rerolls the socket rely on the product.
Poor item + Oil of Enhancement -> reroll item as regular
Regular item + Oil of Enhancement -> reroll item as superior
Upgrade to Magical/Rare Item
Upgrade any plain item (white-colored or gray) to some fundamental magical item.
Non-magical item + Oil of Enhancement + rune -> reroll item as magic
Magic item + Oil of Enhancement + rune -> reroll item as rare
Reroll Magic to Honorific
Honorific products are blank products that get a double bonus from Mystic Orbs. This allows you to make your own custom products, provided you've some cash to invest around the ingredients and also the Mystic Orbs.
Magic weapon/armor + Meditation Candle + Sacrifical Heart -> return item as honorific
Reroll anything to Unique
This effective recipe uses the reagents acquired by disenchanting other uniques to show any tiered item of the selecting right into a unique. But choose wisely, since the crystals are precious and pricey to exchange.
Any non-sacred item + Oil of Enhancement + Arcane Very x2 -> reroll item as unique
Chaos Reroll Recipe
Prepared to roll the dice? Your item may are a lowly white-colored or magical item. or perhaps a effective rare or unique. This recipe cannot create sacred uniques or sets, however it can make almost other things for affordable.
Anything + Oil of Luck + jewel -> reroll item at random (item level caps at 99)
Affix Burn Recipe
This explosive alchemical combination burns all magic off a product, coming back it as being a fundamental poor item. This recipe is helpful to organize a product for any runeword.
Anything + Catalyst of Destruction + rune -> reroll item as poor + Catalyst of Destruction
Warning! Don't forget the rune or else you will destroy greater than you expected.
These recipes reroll the modifiers and socket rely on any non-magical, magic or rare item. This really is helpful if you have a poor rare that might have been good, or to improve superior bonuses in your item prior to making a runeword.
Non-magical item + Oil of Renewal -> reroll item
Magic item + Oil of Renewal -> reroll item
Rare item + Oil of Renewal -> reroll item
When Lady Luck turns her back leaving you with no viable weapon or armour, this recipe enables you to definitely create a little baseline products. The products include very weak random stats, but possess a built-in enhanced damage or defence bonus.
Magic weapon/armor + magic amulet + magic ring -> reroll item as level 1 magic item
This recipe also adds +25% Enhanced Damage (weapons) or +25% Enhanced Defense (armour) if you are using it at character level 1, as well as an additional +2% for every greater character level. An amount 40 character, for instance, can get +103%.
UPTIER RECIPES
UPGRADE Products To Another Greater TIER
Uptiering a product increases its base statistics and maximum sockets but additionally increases needs. These recipes cannot create Sacred products.
Begin to see the BASE Products page to learn more about item tiers.
Upgrade any tiered item to another greater tier. The modifiers around the item remain intact, however the new item may have improved base statistics and greater needs.
Any non-sacred weapon/armor + Arcane Very -> return item as next greater tier
This recipe presently doesn't work on ethereal products as a result of bug in certain versions of Diablo II using the 'usemod' cube code.
Uptier Recipe (improved for uniques)
This recipe is definitely an improved form of the generic uptier recipe. Not just may be the item upgraded to another greater tier, however the modifiers are substituted for individuals from the greater tier form of the initial. This is actually the preferred method to uptier uniques.
Unique non-sacred weapon/armor + Arcane Very + rune -> reroll as next greater tier
AFFIX RECIPES
Increase Your Products WITH EXTRA MAGICAL BONUSES
Mystic Orbs give a magical bonus for an item at the expense of the greater needed level to make use of the product. You will find 65 known types in circulation, but rumours persist of lost ancient orbs with miraculous forces.
Any non-ethereal equippable item + Mystic Orb -> add orb bonus and +2 needed level
You are able to only apply as much as 15 of the identical Mystic Orb (eg. +strength) for your item.
The amount requirement penalty is used after considering both base item level and the amount of any socket fillers. What this means is for instance for those who have a belt with needed level 20, add five orbs (level penalty +10) and socket a Rha rune (needed level 100), you receive a belt with needed level 100+10 = 110.
This recipe grants an opportunity to give a minor extra bonus for an item.
Any non-ethereal item + Oil of Luck -> returns item, will add bonuses
This recipe has 20% opportunity to add the following bonuses:
Weapon: +40% Enhanced Damage, 100% Bonus to fight Rating
Armour: +40% Enhanced Defense, Damage Reduced by 1%
Amulet: +1 to any or all Abilities
Ring: +10% to Spell Damage
Quiver: 5% Bonus to any or all Attributes
Jewel: +2 to Strength, +2 to Skill, +2 to Energy, +2 to Vitality
Make use of this recipe to include extra sockets for an item. The greater jewels you feed this recipe, the greater sockets it'll create.